Transition decision game
Guards organize advantage; bigs rim-run, seal, and trail into the next action. Play through the first good advantage instead of predetermining a shot. 6 to 18 players, 2 baskets, about 12 minutes.
Add it to a practice planWhat it needs
- Players
- 6 to 18 players
- Baskets
- 2 baskets
- Court
- Needs the full court
- Time
- About 12 minutes
- Equipment
- basketballs, two colors of pinnies, scoreboard or score sheet
- Type
- Team work, intermediate
Set it up
Play full court in groups of six: a ball handler, a wide runner, and a rim-running big attack two defenders while a third defender waits at half court. The waiting defender enters when the ball crosses half court, turning the temporary 3-on-2 into live 3-on-3. Start the next group safely behind the baseline with a ball.
Run it
The ball handler pushes the middle third with the eyes up. The wide runner sprints outside the lane line to the corner, and the big runs directly to the front of the rim. The two low defenders protect the basket and stop the ball; the half-court defender releases only after the ball crosses half court. The offense takes the first clean advantage: hit the big when the rim is open, spray the ball to the wide runner when help collapses, or keep the ball and finish when neither defender commits. If the recovering defender removes the first advantage, the big exits to a drag screen and the group flows directly into live 3-on-3. The possession ends on a score, defensive rebound, or turnover. Offense becomes defense, and the next three attack the other basket.
What to coach
Guards organize advantage; bigs rim-run, seal, and trail into the next action. Play through the first good advantage instead of predetermining a shot.
Score it
Award two points for a paint score or uncontested catch-and-shoot three created before the defense matches up, and one point for a correct decision that produces a clean shot after the drag screen. The defense earns one point for forcing the offense to pull the ball out and two for a stop or turnover. A rushed contested shot scores zero. Play to 12.
Make it harder
Begin without the recovering defender so the offense learns the 3-on-2 reads. Add the delayed third defender, then release that defender earlier. Finish by requiring the big to choose between sealing a smaller defender and setting the drag screen when the initial rim run is covered.
Use it in practice
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Where this drill comes from
Ball Coach wrote this drill for its practice planner's drill library. The curricula below shaped how the library organizes practice; no text or diagram is copied from them. The diagram is drawn by Ball Coach.
- USA Basketball Player Development Curriculum: progressive teaching and practice-planning methodology
- Jr. NBA/Jr. WNBA Instructional Curriculum: small-sided games, random starts, decision-making, and load/de-load methodology
- NFHS Coaching Basketball: high-school fundamentals, offense, defense, and practice organization reference