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Baseline inbound plays

Baseline out-of-bounds (BLOB) plays with every step drawn, coaching points and a version you can add to your playbook.

See the plays

About baseline out of bounds plays

A baseline out-of-bounds play (BLOB, or under out of bounds) is what you run when you inbound from the end line under the basket you're attacking. The pass starts closer to the rim than on any other possession, so a good set aims for a lay-up or an open shot, not only a safe catch.

Most teams carry two or three: one against man-to-man, one against a zone, and one for a three when time is short.

How to choose a baseline out of bounds play

Against man-to-man
Screens that free a cutter to the rim, then a second action for the screener, with a safety outlet away from the basket.
Against a zone
Overload one low defender: a shooter in the corner, a post sealing the middle, and a flash into the gap behind the top of the zone.
Late in a quarter, down three
A short pass to your best shooter in the corner or on the wing, behind a double screen.
Against a team that switches
Slips: the screener cuts to the rim as soon as the defenders switch.

What every good one has

  • Every set has a safety outlet away from the basket, so a denial never becomes a five-second call.
  • Your best passer inbounds; ball above the head, fake before the pass.
  • Screens are set at an angle toward the ball, and the screener is often the open player afterwards.
  • Space so that one defender can't guard two options at once.

The inbounder has five seconds to release the pass. Whether the inbounder may run the end line depends on how the ball went out and on your rule set (high school, college or other): check your state association's rules.

29 plays

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Baseline Away Screen Lift Spread

Version 1 · Ball Coach · 2 steps

A baseline out-of-bounds set that uses an away screen to free 2 for the inbound at the top. The inbounder clears to the corner, 3 lifts, and 5 follows with a ball screen for 2 to attack the paint or hit the lifted shooter.

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Baseline Back Screen Double Screen

Version 1 · Ball Coach · 3 steps

Baseline out-of-bounds set against man defense. The first look is 4 cutting to the weakside block off 1's back screen; 1 then uses a double screen from 5 and 3 for a wing jumper, with 3 slipping to the rim as the counter.

  1. 1 back screens for 4 cutting to weakside block
  2. 1 runs off 5 and 3's double screen looking for J from wing area
  3. 5 screens for 3 who slips to rim and 5 releases deep
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Baseline Cross Screen Handoff Ball Screen

Version 1 · Ball Coach · 2 steps

Baseline out-of-bounds set using 5's cross-screen to free 4 for the entry. 4 then hands off to 1, who attacks 5's ball screen while 5 rolls and 4 pops to the corner.

  1. 5 sets a cross screen for 4, 1 passes to 4.
  2. 4 executes a DHO with 1 and 5 sets a PNR for 1. 5 dives to the rim and 4 pops to the corner.
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Baseline Curl and Gap Flash

Version 1 · Ball Coach · 2 steps

Baseline out-of-bounds set that clears the middle and sends 2 curling around 4's screen to receive the inbound. After catching, 2 looks back to 4 flashing into the open right-side gap.

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Baseline Curl Screen-the-Screener

Version 1 · Ball Coach · 1 step

Baseline out-of-bounds screen-the-screener action that creates a quick rim look before sending the original screener off a second screen to the opposite side. Read the cutter at the basket first, then hit the receiver coming free on the screen-the-screener action.

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Baseline Double Screen Curl

Version 1 · Ball Coach · 2 steps

A box baseline inbound that frees the first receiver before sending the inbounder around a double screen to the opposite wing. Look for the inbounder on the curl, with the initial receiver available as the safety outlet.

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Baseline Entry Curl Handoff

Version 1 · Ball Coach · 2 steps

Baseline out-of-bounds entry to 5 on the right side as 2 clears to the weak-side wing. The inbounder curls around 5 for the handoff and attacks the middle, reading the lane or help-side rotation.

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Baseline Entry Dribble Handoff

Version 1 · Ball Coach · 2 steps

Baseline out-of-bounds set that clears the right side for an entry to 4. The inbounder circles around 4 for a dribble handoff, looking to turn the corner toward the lane while 4 reads the roll or return pass.

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Baseline Flash and Pop (vs Zone)

Version 1 · Ball Coach · 2 steps

Against a 2-3 zone, 4 inbounds to 5, who reverses to 1 as 2 screens the middle defender for 4 to flash inside. If the flash is covered, 5 screens the outside defender and 2 pops to the corner for a three.

  1. - 4 passes to 5 who passes to 1 - 2 screens the middle of the zone for 4 to flash - 3 clears out
  2. - If 1 cannot pass to 4, 5 screens the outside of the zone for 2 to pop out for a 3
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Baseline Inbound Backdoor Cut

Version 1 · Ball Coach · 3 steps

Baseline out-of-bounds set that flows into a backdoor opportunity for 2 after the ball is advanced to 5. The primary read is 2 cutting behind an overplaying defender for a pass at the rim.

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Baseline Lift Middle Ball Screen

Version 1 · Ball Coach · 2 steps

Baseline out-of-bounds set that clears the perimeter and lifts 3 to receive the entry. 5 then sets a middle ball screen for 3 and rolls, creating a drive-or-roll read with shooters spaced around the arc.

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Baseline Low Delay

Version 1 · Ball Coach · 2 steps

A baseline out-of-bounds delay set against man defense. The 5 flashes high as a decoy while 4 leaks up the sideline for the entry, then 5 screens down for 2 to curl into a shot.

  1. 5 flashes to the high post calling for the ball. 4 leaks up the sideline.
  2. 1 lobs ball in to 4 as 5 screens down for 2. 4 hits 2 for the shot.
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Baseline Out-of-Bounds Lob (vs Zone)

Version 1 · Ball Coach · 2 steps

Baseline out-of-bounds lob designed for a 2-3 zone. The cutter clears toward the corner, then loops along the baseline to the rim as the two posts screen or seal the low zone defenders; the inbounder reads the opening for the lob.

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Baseline Pop Entry Handoff Roll

Version 1 · Ball Coach · 2 steps

BLOB action that screens 4 to the inbound pass, then flows into a handoff for the inbounder while 5 down-screens for 2. The ball handler can attack, find 2 off the screen, or hit 4 rolling to the rim.

  1. 2 screens inside for 4 who pops to the ball. 1 passes to 4.
  2. 1 steps inbounds and received hand off from 4 and looks to attack. As the hand off occurs, 2 comes off down screen from 5. 1 has options to attack the rim, pass to 2 off down screen or hit 4 rolling to the rim.
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Baseline Screen Curl Lob

Version 1 · Ball Coach · 2 steps

Baseline out-of-bounds lob set that clears the lane before 4 screens for 5 to curl hard to the rim. The inbounder looks to throw the lob as 5 turns the corner, with the perimeter clears providing space.

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Box Floppy Single or Stagger

Version 1 · Ball Coach · 2 steps

Box baseline out-of-bounds set that enters safely to 3 before sending 1 through floppy action. Read the defender and bring 1 off either the single screen or the stagger for a catch-and-shoot or curl.

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Box Screen-the-Screener

Version 1 · Ball Coach · 2 steps

A baseline out-of-bounds play from a box. The ball-side post crosses the lane to screen for the other post, then the weak-side elbow screens down for that screener. Two defenders have to guard two screens in a second, and the one who helps on the first cut leaves the second open.

  1. 5 crosses the lane and screens 4's defender. 4 waits for the screen, then cuts over the top of it to the ball-side rim. 1 empties to the ball-side corner. If 4's defender is behind, 3 passes to 4 for the lay-up.
  2. 2 screens down on 5's defender, who helped on the first cut. 5 uses the screen, going around it on the left side, then comes back to the nail or ball-side elbow, catches and faces the rim: shoot, or pass to 2, who seals and steps to the rim after screening. 4 clears to the short corner to open the lane.
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Double Stack Cut and Seal

Version 1 · Ball Coach · 2 steps

A baseline play from a double stack along the ball-side lane line. 2 cuts off the double screen to the rim for the first look. If that is covered, 2 seals across the lane while 3 loops from the weak-side slot around the arc and off the same double to the ball-side corner for a three. The read is the top defender of the double: if that defender helps on 2's cut, 3 comes out open.

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Double Zipper Return

Version 1 · Ball Coach · 4 steps

A four-frame baseline sequence. 5 frees 3 for the entry pass, then 4 and 5 zipper the inbounder (1) onto the floor for the return pass. As 1 dribbles to the top, 3 clears the lane and the same pair screens 2 to the weak-side wing for a shot.

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Flyer Overload (vs Zone)

Version 1 · Ball Coach · 4 steps

A four-frame baseline play against a zone. The entry is reversed to the top, then the inbounder flies to the right wing. An interior stagger sends 5 behind the zone, and a screen-the-screener action frees 3 in the right corner while 2 lifts to the other side.

  1. Enter to 5, then move the ball to 2 as 2 clears the top.
  2. Let 1 fly to the right wing and deliver the pass after shifting the zone with the dribble.
  3. Use the stagger across the lane to send 5 behind the zone into the right short corner.
  4. Dribble down to hold the zone and look for 3 flying to the corner, with 2 lifting opposite.
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Four-Low Flex and Down Screen

Version 1 · Ball Coach · 2 steps

Four-low baseline inbound against man defense. After the entry to 5 and reversal to 2, 4 sets a flex screen for 3, then uses 5's down screen in a screen-the-screener action; read 3 at the rim first, then 4 coming off the screen.

  1. - 5 and 2 pop back - 5 gets the pass
  2. - 5 passes to 2 - 4 steps in and sets a flex screen for 3 - 5 down screens for 4
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Line Post Entry

Version 1 · Ball Coach · 2 steps

A baseline play from a tight line alignment. A cut to the corner and a clearing action open a passing window to 5 inside after the screen.

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Pinwheel Curls

Version 1 · Ball Coach · 2 steps

A baseline play where two players form a tight stagger for consecutive curling cutters. The inbounder looks first for 3 attacking the rim, then for 1 continuing through the same action to the right side.

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Reverse and Circle

Version 1 · Ball Coach · 4 steps

A baseline play against a 2-3 that shifts the zone to the ball side and reverses it. Three players clear or cut through the paint, the entry goes to the right corner, and the ball comes back to the top before the inbounder circles into the right wing for the last pass.

  1. On the slap, 2 clears to the left corner. 3 cuts across the lane to the middle block. 5 runs the baseline to the right corner.
  2. 4 dives down the lane line for a quick flash to the ball-side block. The zone sees three players below the free-throw line on the ball side.
  3. 1 passes to 5 in the corner. As the zone shifts to 5, 2 loops from the left corner around the top to the right slot. If nothing is there, 5 passes back out to 2.
  4. With the ball reversed to 2, 1 circles the baseline and up the right side into the wing. 5 screens on the right side. 4 slides into the middle of the paint and screens the zone's middle defender, with its back to the spot where 1 catches. 2 passes to 1 on the right wing.
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Reverse and Dive

Version 1 · Ball Coach · 4 steps

A four-frame baseline play. 2 screens for 4, who comes off to the left block. The ball enters to 2, and 5 screens for 2, who comes off to the left corner. After the ball is reversed, 3 back screens 5 and 4 screens 3. The final read is 5 cutting to the rim, with 4 available as the release.

  1. Use 2's screen to free 4 on the curl toward the basket.
  2. Inbound to 5, with 2 cutting through and 4 clearing hard to create space.
  3. Reverse the ball through 4 while 1 and 3 exchange along the baseline.
  4. From the right side, look first for 5 at the rim and then for 4 as the safety outlet.
35421

Stack Corner Three

Version 1 · Ball Coach · 3 steps

A late-clock baseline play for a corner three with two backups. Four players stack on the ball-side lane line. On the slap the top player pops to the top of the key, the next dives to the left block, and the two posts step up into a double stagger. The top player runs both screens to the right corner for a short, quick catch-and-shoot. If the corner is taken away, the player on the block comes up and sets a diagonal back screen for a stagger screener, who dives to the rim; if that is taken too, the screener pops to the top for a three.

  1. On the slap, 1 pops to the top of the key, two steps behind the three-point line. 2 dives to the left block. 4 and 5 step out near the line into a double stagger, one behind the other, with their backs to the right corner.
  2. First option: 1 runs off both stagger screens to the right corner, and 3 can pass to the corner. Second option: 2 comes up from the block and holds a diagonal back screen, and 4 cuts off it to the rim, right shoulder rubbing off 2's right shoulder with no gap. 3 can pass to 4. 5 holds the stagger until 1 is through.
  3. Third option: after 4 has cut, 2 pops to the top of the key, two steps behind the three-point line, for a three.
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Stack Elbow Lob

Version 1 · Ball Coach · 2 steps

A baseline play from a ball-side stack that works toward a lob. 3 releases as the safety, 4 cuts to the corner to pull help, and the big wheels around 2's back screen toward the ball for a lob at the rim. If 2's defender leaves to help on the lob, the inbounder fakes it and hits 2 sealing on the block.

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Step-In Ball Screen

Version 1 · Ball Coach · 2 steps

A baseline play that becomes a side ball screen. 5 steps up the lane for a high entry, the inbounder steps onto the floor to get it back on the wing, then 5 climbs into a ball screen and rolls. If the low defenders help off the weak-side shooters, the roll to the rim is open; if they stay home, the ball handler has a lane to the middle.

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Weak Corner Slash (vs Zone)

Version 1 · Ball Coach · 2 steps

A baseline play against a zone. 3 clears, a screen is set on the middle of the zone, and 2 slashes to the weak-side corner. If 2 is denied, the inbounder hits 5 flashing into the middle.